Returning to single player!

djoveryde aOWNERWoW Head-DevGOD posted Aug 6, 17

Hey guys, so for the past year we have been Running under the wing of Digital Hazards in order to protect us from serverside hack attacks. 

Sadly this co-alition is ending soon so we will be slowly migrating back to how things were.

This does also mean pushing donations as for the past year donations would go straight into the pocket of digital Hazards to keep the servers operational. This means Arcadia itself has a very tiny fund which needs to be bulked back up.

I am hoping that the transition will be smooth, fonix has kindly offered to help us settle in on a new server and will implement firewall protocols in order to reduce the likelyhood of anyone hacking into our systems again like we had a lot of last year.

Thankyou so much to all players who have stuck by us through the times where the server would bork out hopefully this will be the start of a stable future.

regards

DJOveryde

Spartansoldier13 Wait a minute, does that mean this server's gone?
uamaelstrom CAPTAIN Sounds good! Will donate again here soon, probably this weekend.

A nice clearout :-p

djoveryde aOWNERWoW Head-DevGOD posted Mar 11, 16

Hey guys, So as you can see this News Window just got cleared out so that means I have to think of something to say lol.

So I think I will give you all an update on the servers. Which is probably what you'd like to hear anyway :D

Voltz:

We have tried our hardest to patch every issue as they arise in order to reduce the amount of banned items that Voltz had. Suffice to say the only real banned items now are things that would just make the player way OP!

Other than that most of the dupes have been fixed or killed. And space is finally 100% Operational and stable!

Spawn is now in its own world in order to protect it from would be assassins hell bent of destroying it, and it also means that by default trackers will not work in spawn thanks to their inability to work on multiverse worlds.

Hexx Reloaded: 

This is another Server we have done our best to get stable and fixed up. 

So Stability wise it now seems the Hexx servers no longer have that annoying LAG of doom that we used to get when HR was first developed (thank god).

All spellbooks now work fine. 

Ars Magica Levels no longer reset every time you change worlds!

Soulbound now no longer crashes you if you add it to your armor. And it works as it should now!

Factions spawn is in its own World, Towny still needs migrating once I have 5 minutes to do it (ok ok im lazy)

Newest update reverts an issue introduced when we changed the multiplayer servers over to a nameserver which prevented some players from ever getting on the servers. All players should now be able to get on ok!

Tekkit Legends:

What can I say, well its a heck of a lot more stable that it was when I first took on the challenge to be one of the first ot make a TL server!

We have fixed most of the items that would bypass spawn protection so those items were unbanned. We're still working through items as we find them but hopefully everything will be unbanned!

Spawns will both be migrated to their own worlds, that way we can continue to unban things for your enjoyment!

Vanilla 1.9:

This is our newest server to the Arcadia Family, as it is 1.9 (which is fairly new even to the Minecraft team) expect bugs, I am working through them as I go! 

If you have any bugs or suggestions for any of the servers please let us know via the forum section at the top. Were always open to new ideas, and I'm always ready for the next bug squashing challenge :)

See you ingame

DJOveryde

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